I know some games do that, I didn't think Chrono Cross was one of them. Since all framebuffer reads are done at 1x it becomes pixelated. Usually this type of effect is due to the game reading back the contents of the framebuffer and then re-drawing the image from that. This strobing is weird, does it happen with all the text or only in certain dialogues? I've tried to reproduce it during the intro and in the village and I don't notice anything weird there. Are you sure you restarted the emulator after changing the option? I don't have the issue over here: The problem shouldn't happen with OpenGL though, since it never outputs interlaced video. The black lines are a known bug, it's because of the deinterlacing output being a bit messed up in beetle, IIRC I broke that when I implemented increased internal resolution. My Mednafen Options are all default, except for renderer being OpenGL, Internal Resolution 2x, Internal color depth 32bpp Latested PSX HW core downloaded in RetroArch.
This is running in Windows 10 (Build 1607), with a GTX 1070 and nVidia drivers 372.70. I get similar issues when just starting a new game. Lastly I seems to get odd texture corruption with the OpenGL renderer in Chrono Cross when entering and exiting the game menu, regardless of internal resolution, that or my screen just goes black after exiting the menu. Watch the characters kind of "flicker" as text scrolls. I can't capture it with FRAPS because the effect stops as soon as I start recording, so I had to take a video with my cell phone. What happens is when a dialog box is scrolls text, 3D assets seems to strobe between low and high resolution. I've only caught it in Chrono Cross and it's not very repeatable and it seems to only be with the OpenGL renderer. Next up, I sometimes notice a bizarre pixel strobing/flickering with higher internal resolution as well. A hint towards this is the fact that the two logos, the first thing you see when you start the game, only display on the top half of the screen.Īlso, if you have issues with the map not matching with where you actually can walk, turn off the "widescreen" setting.First up, I'm not sure if this is normal or not for Mednafen, but I get black horizontal lines in some game menus, such as Chrono Cross's character menu or Silent Hill's map screen, when I increase the internal resolution above 1x. It kinda looks like it squeezes the whole text into the top half of the screen when rendering, then, it tries to stretch it out across the whole screen which fails miserably.
So, I switched to Software rendering mode (High defenition) which gives a massive performance boost (avg ~200fps in world mode and 60-100 in battles), BUT, makes menus illegible. I run an Oneplus One which can handle it quite well but it's still far from being enjoyable (also I always prefer 0% lag over better graphics). Unfortunately, however, it's a giant performance hog which makes battles lag quite a lot. I'm gonna start by saying that i don't know how you did it, but CC now works great in OpenGL mode.
Anybody know a good place to get them from? Somewhere with a good price. No I gotta go through the hassle of returning it and getting a refund.
I knew buying a generic 64 GB SD on ebay was a mistake. And I think turning on autosave and fast boot freezes the game too. But now it freezes at the save menu in game. Before at least I had the triangle cursor and the box outlines and it didn't freeze. The game freezes at the save game menu and its all blank. There are still some glitches in the game like now I can't save at all in game.
Plus my SD is giving me problems in other areas too so I do think its the SD. The one on my SD card gave me all those problems I spoke about. I copied the Chrono Cross rom both on my SD card and on my phone memory.